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    • Hey Folks! Added Sirinex Validator (Yay!) Message Count now properly tracked. IO Saving and Lookups have been vastly improved. Way less code, much smarter. Looking into the nightmare that is YouTube API. In the next video we'll see if we can iron this out. Eggs spawn at the right location now. But they are the wrong size still. New player flow shouldn't break basically ever now, if ever. So...yay? Begin overhaul of player data to make it easier to follow and interact with. Got a bit messy. Too much nesting.
    • Consolidated the messaging system into a single class with sub functions.    While I like the idea I think it still needs a lot of work. I'll mull over the solution and come up with something better. I think it may be time to make save data have a static helper accessor and swap all of these scriptable objects over to classes. For future me I think the most appropriate place to put it would be the MoosecatIO class.
    • MoosecatIO Sequential Saving Fixed. DataContainer Updated. Message Handler Updated (Now cats talk) Moosecat Updated. Now supports chat and emotes. GameLoader hard assigned factories, not in time sometimes. (Can fix with a coroutine) Emote Data Container added. Scene Updated.
    • This one is fairly simple. First the ChatBot will connect the MessageHandler with the messaging event. Then upon receiving messages from users we will grab their IO data from the save system. If that player has an active cat, and that cat is hatched then we will ask it to speak. Speech bubbles will visually flip when the cat turns so that they stay in front of the speaking cat and the speech bubble text will point towards the cat's mouth. This is a bit brute force at the moment but could be cleaned up in the future. The simplest method is to literally just flip the X rotation of our transform by 180 degrees. The problem with this solution would be the text would be inverted, so we'd need to either re-flip that or have all the flipped bodies be on a separate child chain than the non flipping bodies. I'll save that problem for a future Oaf.
    • Updated Scene. Added Cat Speech Diagram. Added Speech to Moosecats. Updated Message Handler to tell cats to Speak. Made SaveData Visible again, may want to revisit this system.  
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