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New Game PT.1

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  Progress ticks on, the sands of time flowing down through the thin neck of inevitability. We've now got a simple object for handling dates, the primary use will be for birthdays. This is because DateTime in the real world and the date and time of this world don't actually line up. We could probably link them up in some way but I think this is the better path.

  The next thing I need to do is start hooking up the Handler for the Character Creation page. This will hook into a copy of the Datum Player class and once finished, save it to our open slots. But not for tonight, tonight I get some rest and hope I don't burn the entirety of my brain at work.

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