Oafkad Posted June 13 Posted June 13 Alrighty, so we've got an artifact setup to point to the title screen handler. This will allow us to modify it through the state machine. The plan, which I should finish up tomorrow, is to have the buttons disabled for now until the player loads. If there IS player data, we'll set new game and interactable to clickable, if there is no player data, we'll only set new game to interactable. Settings does a whole lot of nothing for now, don't have settings to worry about. Upon clicking either new game or continue we will transition into the game state. This will not always be the case. Once the Title Screen state is complete we'll move into the new game experience. Not too bad though, tonight the little bit of time I did have to code went very smooth. Nice change of pace.
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