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UI Week - PT 4


Oafkad

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  Some days are more productive than others. For tonight we didn't get a whole lot done. The action bar slots are now hooked up to the player's save data. This will mean that your action bar status will persist between sessions. Or at least, it will once I hook up the state actions to initialize the action bar. This will be pretty straight forward, I need to implement the initializable interface, then add our action bar to the initialize state action. That will trigger after the load event and BOOM action bar is populated.

  Won't be doing that tonight though, too tired. Long work week, lots of challenges. But hopefully the coming weeks will be much more quiet. I'll actually be interested to see how my updates go during the time my office will be getting remodeled. I guess we'll see how dev work feels from the couch at that point.

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