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Refactoring Week


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I know for some folks this is the most miserable part of coding. You hit a golden point in your work and realize certain systems are unsustainable.

As you get better these become less common but I do think there is merit in trying things then iterating on them to get the perfect outcome for you.

We are nearly done with the refactoring of cataloging and spawning. I'm very excited as these are pivotal systems for the future of the game.

I'm on a phone at the moment because we watched Fallout late into the evening but tomorrow o don't have a workout. That gives me plenty of time to go over it in more detail and maybe include some visual aids!

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