Oafkad Posted March 14 Posted March 14 We've officially got a container of all the supported needs in the game. These come with a decay rate, and urgency cutoffs. Even cats made before this work was introduced will work with it, which is a design scheme I'm planning to keep carrying forward. This should mean as we move into alphas and betas we might not need to clear data unless we want to. Tomorrow we'll start work on having the cat searching out their needs. I'll make a "bed cube", we'll have them try to eat, and then I may try to have a cat meet up with another cat to talk. But we don't have emotes yet for that last bit, so I suppose it'll be in a debug log once they reach one another.
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