Design Documents & Technical Specs
Anything I think is neat for keeping track of how the game works. Helps me reflect back and remember how things work as well.
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The goal of this post will be to cover saving and loading. I sometimes forget how I do it, which might sound ridiculous to you, but when you have as many systems as I've already got then it gets a bit complicated. What we are going to do is break it down, where I need to put data and how the storing, loading, and accessing is done. Player Handler -> Player Datum One thing we have to know is that our serialization system is limited when it comes to what we can serialize. It is highly advised to not serialize Unity Objects, Prefabs or Scriptable Objects. However, I really really want the data off of these silly things. So I started thinking about the best route…
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